With the dematerialization of digitally-created music, the only limitation on how interfaces look, sound, and behave is our imaginations. This project explores means of playing music, with motion, in virtual space.

An open-world-interface gives people the option to play with real (and unreal) physics to create sonic-interactions. “Air drumming” lends itself to the VR environment - sounds in this world exist as objects, which can all be activated by touch. Some of these objects can float in the air, these can be combined and played together to create multi-faceted sounds. Other sound-objects can be thrown, or used with gravitational interactions. “Player objects” don’t produce sounds, but are instead used to activate sounds via bouncing, spinning, or construction of Rube-Goldberg-Machine-like configurations.


Demo at the Helsinki XR Center